01
Foundation
Completed
Level design tools
A custom atelier built for Special Ops - not a generic editor. Maps are authored as competitive spaces: collision, cover, sightlines, and objective volumes in one pipeline.
- Purpose-built level design software for this game’s geometry and flow
- Authoring for collision, cover, portals, and objective volumes
- Designer iteration on lighting, playable space, and extraction routes
- Export path straight into the renderer - no throwaway blockout tools